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v1.13.1

24 October 2026

  • You can now walk into the Sunken Crypt and the Copper Depths. A gap at the start trapped anyone who fell in, and the way down ended in a wall. Both are fixed.
  • The Drowned King’s room: the ramps between the tiers are now solid all the way up, and you can step round the throne onto the walkway to the vault.
  • Lost connection mid-run? Log back in within 3 minutes and you’re put back with your group at the last checkpoint. If everyone drops, the run waits, so a bad connection no longer costs a Rift Key a level.
  • The vault closes by itself 2 minutes after it opens (with a warning at 30 seconds). Anyone who hasn’t opened the chest still gets their share.
  • Menus show your Power against the enemy’s Level and what that does to your damage, in green, yellow or red: at Kael, in /boss, in Orla’s menus and on the Rift Trials page.
  • The Cinder Colossus asks first if your gear is far below it, with tips on what to do first. You can still go anyway.
  • Still on the tour? You’ll get a short reminder when you join with what’s left and how to do it.
  • Your first chest in survival claims the area around it, and sleeping in a bed inside your claim makes it your home.