Rift Trials
Rift Trials are the endgame: timed, harder runs of the three dungeons that keep scaling up. /trials shows your key, this week’s
modifiers, the weekly vault and your rating. /help trials has the short version.
Rift Keys
Section titled “Rift Keys”- Your first key (+2, a random dungeon) comes from your first Hard clear of any dungeon.
- A key names a dungeon and a level. Start it at Orla, alone or with up to 3 others.
- Keys are yours alone: one per player, never an item, can’t be traded.
The run
Section titled “The run”- Trials run on Hard with every boss mechanic.
- Enemies are Level 40 + the key level, with 8% more health and damage for every level above +2.
- Beat the clock. Each death adds 15 seconds.
| Dungeon | Timer |
|---|---|
| Sunken Crypt | 20 minutes |
| Copper Depths | 24 minutes |
| Pale Labyrinth | 22 minutes |
| Result | Your key |
|---|---|
| Within 60% of the timer | +3, then moves to another dungeon |
| Within 80% of the timer | +2, then moves |
| Within the timer | +1, then moves |
| Over time, or abandoned | −1 (never below +2) |
Weekly modifiers
Section titled “Weekly modifiers”The modifiers change every Monday. Higher keys add more:
| Key level | Modifiers |
|---|---|
| +2 | Fortified (enemies, not bosses, have 20% more health and hit 20% harder) or Tyrannical (bosses have 30% more health and hit 15% harder) |
| +4 | A second modifier from the list below |
| +7 | A third modifier from the list below |
| +10 | Rift-touched: rifts open during the run and drop a mini-boss. Kill it in time for a big bonus |
The list:
- Volatile: fallen enemies burst after a moment. Step away from the bodies. If several go off next to you at once, only one hurts you.
- Bloodpool: fallen enemies leave a pool that heals other enemies standing in it. Pull them out.
- Gusts: rift winds shove everyone around during fights. Mind the edges.
- Withering: every hit you take stacks Withering: less healing for a while (up to 5 stacks).
Rewards
Section titled “Rewards”The chest
Section titled “The chest”At the end of every Trial: a set armour piece at Power 40 + the key level (up to 55 this season), plus Stardust, Cinders, Rift Shards and a better chance at a Riftforge mod than normal Hard.
The Rift Vault
Section titled “The Rift Vault”Finish Trials during the week to fill next Monday’s vault. Pick one reward from it.
| Trials finished in the week | Choices next Monday |
|---|---|
| 1 | 1 |
| 3 | 2 |
| 6 | 3 |
Vault gear is Power 42 + your best key that week.
Trial Rating and titles
Section titled “Trial Rating and titles”Your best timed run in each dungeon gives you Trial Rating for the season. A leaderboard stands at the Delver’s Gate.
| Rating | Title |
|---|---|
| 500 | [Rift Challenger] |
| 1,000 | [Rift Conqueror] |
| 1,500 | [Rift Ascendant] |
| Season 1’s top player | [Rift Champion S1] |
