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v1.1.0: The Nether, the End and the quest log

20 October 2026

  • Nether portals now work from survival and the mining world. Coming back takes you to the world you came from.
  • The End is open from survival. Find a stronghold, fill the portal and fight the dragon.
    • Leaving the End takes you to your bed, or to the Starship pad if you don’t have one.
    • The End’s main island can’t be claimed, so the dragon fight stays open to everyone. Claim the outer islands as normal.
    • End portals only work in survival, not the mining world.

QUEST LOG: /quests (or /ql)

  • See every keeper’s story, today’s dailies and your progress bars in one place.
  • Accept all dailies with one button.
  • Track a quest: its progress shows at the top of your screen while you play.
  • “Story so far” lets you reread everything the keepers told you.
  • Chapter 2 for all four keepers, 20 new story steps:
    • Brann: Heart of the Station
    • Marigold: The Long Harvest
    • Rook: Beyond the Rift
    • Vela: Where the Station Drifts
  • Finish a chapter to start the next at the keeper. Finish chapter 2 for everyone to earn a second station bonus.
  • New titles for chapter 2: Heartforger, Harvestkeeper, Riftbreaker, Driftmapper.
  • New quest types: smelting, enchanting, trading with villagers and taming animals.
  • More dailies for every keeper: quartz, beetroot, blazes, phantoms, shipwrecks, elytra gliding and more.

HUNTING LOG: /hunt (or ask Rook)

  • 5 ranks, 10 mobs each, from zombies in rank 1 to the Warden, the Cinder Colossus and the Ender Dragon in rank 5.
  • Kills count automatically. Every entry you finish gives XP, and a finished rank gives bonus XP, a loot box key and a title: Hunter I to IV, then Master Hunter.
  • The XP goes straight into your levels, ready for enchanting.
  • Spawner and spawn-egg mobs don’t count. For the dragon and the Colossus, you need to deal at least 5% of the damage.
  • Orin’s /guide now says Anarchy’s /lobby wait is 15 seconds.