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v1.13.0: Rift Trials

24 October 2026

The rift has leaked into the dungeons. Rift Trials are the new endgame: timed, harder runs of the three dungeons that keep scaling up.

  • Your first Rift Key comes from your first Hard clear of any dungeon. Already have one? Your key is waiting. Check /trials.
  • A key names a dungeon and a level. Start it at Orla, alone or with up to 3 others.
  • Trials run on Hard with every boss mechanic. Enemies are Level 40 + the key and get tougher every level.
  • Beat the clock (each death adds 15 seconds) and your key goes up 1, 2 or 3 levels depending on how fast you were. Then it moves to another dungeon. Over time, or giving up, drops it 1 level.
  • Keys are yours alone and can’t be traded.

They change every Monday: Fortified or Tyrannical from +2, a second at +4, a third at +7 (Volatile, Bloodpool, Gusts or Withering), and Rift-touched at +10, where rifts drop a mini-boss worth a bonus if you kill it fast.

  • The chest: a set piece at Power 40 + key (up to 55 this season), plus Stardust, Cinders, Rift Shards and a better chance at a Riftforge mod.
  • The Rift Vault: finish 1, 3 or 6 Trials in a week for 1, 2 or 3 choices the next Monday. Pick one.
  • Trial Rating: your best timed run in each dungeon. Titles at 500 (Rift Challenger), 1000 (Rift Conqueror) and 1500 (Rift Ascendant). Season 1’s top player gets a title of their own.
  • A new Rift Trials leaderboard stands at the Delver’s Gate.

/help trials has the short version.